【2017 · 天府人才行动海外行】育碧成都-全球领先电子游戏开发商
本科|5年以上经验|薪酬面议
Job Deion
Seeking a new opportunity?
Ubisoft Chengdu Studio is currently looking for a full-time Art Director willing to challenge their creativity on one of Ubisoft’s biggest franchises.
As our ideal candidate, you are experienced and confident in setting the art benchmark for your team, while you coach, supervise and inspire them to create great game assets and environments.
Since you will be collaborating with different departments, good social skills and excellent communication with everyone involved in the design process is a must.
Requirements
We want to hear from you if:
You have at least 5 years’ experience as an Art Director on AAA games
At least 1 shipped title as a lead
You have Excellent knowledge of 3D Software (3Ds Max, ZBrush, etc)
You have Excellent knowledge of Photoshop, Corel painter or equivalent software
You have Good understanding of game engines (Unreal, CryEngine, Unity, etc)
You have Excellent artistic judgment.
You have Excellent communication and interpersonal skills with a team oriented attitude
You have Excellent self-management and self-learning skills
You have experience in team workflow planning and organization and are able to delegate tasks and responsibilities within your team
You have a working proficiency in English, both oral and written
You are comfortable working within a multi-disciplinary team
You are responsible, proactive, accountable and personable and able to remain positive and constructive in any situation
You are committed to team development and sharing of best practices
You are able to quickly adapt to changing situations and take on new challenges
You possess excellent creative skills and insights
You are passionate about creating and playing games
You have at least 5 years’ experience as an Art Director on AAA games
At least 1 shipped title as a lead
You have Excellent knowledge of 3D Software (3Ds Max, ZBrush, etc)
You have Excellent knowledge of Photoshop, Corel painter or equivalent software
You have Good understanding of game engines (Unreal, CryEngine, Unity, etc)
You have Excellent artistic judgment.
You have Excellent communication and interpersonal skills with a team oriented attitude
You have Excellent self-management and self-learning skills
You have experience in team workflow planning and organization and are able to delegate tasks and responsibilities within your team
You have a working proficiency in English, both oral and written
You are comfortable working within a multi-disciplinary team
You are responsible, proactive, accountable and personable and able to remain positive and constructive in any situation
You are committed to team development and sharing of best practices
You are able to quickly adapt to changing situations and take on new challenges
You possess excellent creative skills and insights
You are passionate about creating and playing games
Pluses
We REALLY want to hear from you if:
You have prior experience on open world AAA games
You have been involved in the creation of an AAA game from start to finish in a lead position
You have prior experience on open world AAA games
You have been involved in the creation of an AAA game from start to finish in a lead position
Job Responsibilities
If this sounds like you, your responsibilities on our team would be:
To set the benchmark for the team and maintain a consistent level of quality from all your team members
To participate in the scheduling of the project and maintain planning foresight
To provide your team with regular feedback and all relevant information for their tasks
To actively seek to improve work methods and pipelines
To act as a mentor to the team and share knowledge and best practices
To organize regular team meetings to follow up and review the production status
To maintain a close working relationship with your direct manager and with the other teams and act as a representative of your team
To communicate the progress of your work to your peers and leads
To set the benchmark for the team and maintain a consistent level of quality from all your team members
To participate in the scheduling of the project and maintain planning foresight
To provide your team with regular feedback and all relevant information for their tasks
To actively seek to improve work methods and pipelines
To act as a mentor to the team and share knowledge and best practices
To organize regular team meetings to follow up and review the production status
To maintain a close working relationship with your direct manager and with the other teams and act as a representative of your team
To communicate the progress of your work to your peers and leads
Advice for your application
Show us your most recent work first
Limit your portfolio to 10 pieces or less
Your work should impress with quality, not quantity
If you want to show us more, provide a link to your web page instead
If you want to send us a video link of a level you worked on, please indicate clearly your responsibilities and involvement in its creation
If your samples include collaborative work, clearly indicate who was responsible for what
Applications without portfolio will not be considered.
Show us your most recent work first
Limit your portfolio to 10 pieces or less
Your work should impress with quality, not quantity
If you want to show us more, provide a link to your web page instead
If you want to send us a video link of a level you worked on, please indicate clearly your responsibilities and involvement in its creation
If your samples include collaborative work, clearly indicate who was responsible for what
Applications without portfolio will not be considered.
网络程序员(Network Programmer)
本科|3年以上经验|薪酬面议
岗位介绍
育碧成都正在招聘服务器端程序员。您将为游戏开发网络及服务器相关的功能,设计和开发网络接口或工具,以帮助游戏客户端之间、服务器及其他网络服务之间的通讯。
岗位职责
为游戏开发涉及网络通讯的游戏功能。
为多人在线游戏开发服务器API及相关功能。
为测试环境开发服务器压力测试工具。
为开发流程创建脚本和工具。
与游戏性程序员密切合作,将网络功能整合到游戏里。
调试网络功能和多线程程序。
与游戏设计师密切合作,澄清确认涉及网络/服务器的设计需求。
将一个大的任务分解成更易于管理和执行的小任务群,计划安排工作任务。
与项目负责人保持及时的沟通,在进度落后时提供解决方案。
设定及考核下属团队成员的绩效,协助项目制作人完成年度绩效考核。
负责团队成员招募,关注员工职业发展,与下属员工一起制定并实现员工职业发展规划。
为游戏开发涉及网络通讯的游戏功能。
为多人在线游戏开发服务器API及相关功能。
为测试环境开发服务器压力测试工具。
为开发流程创建脚本和工具。
与游戏性程序员密切合作,将网络功能整合到游戏里。
调试网络功能和多线程程序。
与游戏设计师密切合作,澄清确认涉及网络/服务器的设计需求。
将一个大的任务分解成更易于管理和执行的小任务群,计划安排工作任务。
与项目负责人保持及时的沟通,在进度落后时提供解决方案。
设定及考核下属团队成员的绩效,协助项目制作人完成年度绩效考核。
负责团队成员招募,关注员工职业发展,与下属员工一起制定并实现员工职业发展规划。
岗位要求
3年以上网络编程工作经验
精通C++,熟练掌握多线程编程
了解各种网络协议,如TCP,UDP,HTTP等。
熟悉Socket编程(WinSock 或Berkeley Sockets均可)
了解常用数据库(如MySQL, MongoDB, Redis等等)
了解Python或其他脚本语言者优先
具备NAT穿越技术者优先
熟悉网络诊断软件,至少了解一种网络嗅探软件,例如Wire Shark
具备软件工程实践知识,具备敏捷软件开发的知识
能够分析和评估开发风险并提供解决方案
能够使用面向对象或过程编程思维编写及调试程序
良好的沟通能力,胜任日常工作的英语交流
对玩游戏和制作游戏富有热情
3年以上网络编程工作经验
精通C++,熟练掌握多线程编程
了解各种网络协议,如TCP,UDP,HTTP等。
熟悉Socket编程(WinSock 或Berkeley Sockets均可)
了解常用数据库(如MySQL, MongoDB, Redis等等)
了解Python或其他脚本语言者优先
具备NAT穿越技术者优先
熟悉网络诊断软件,至少了解一种网络嗅探软件,例如Wire Shark
具备软件工程实践知识,具备敏捷软件开发的知识
能够分析和评估开发风险并提供解决方案
能够使用面向对象或过程编程思维编写及调试程序
良好的沟通能力,胜任日常工作的英语交流
对玩游戏和制作游戏富有热情
软件工程师(Software Engineer)
本科| 经验不限|薪酬面议
职位描述:
成都育碧正在招聘软件工程师。你将加入的是一个为育碧全球工作室开发应用系统的团队。他们的目标是让育碧员工的工作更加简单,流程更规范、高效。
岗位职责:
参与应用系统的需求讨论和分析。
参与应用系统的软件设计。
代码编写,对系统、模块、功能进行高质量地实现。
修复软件缺陷,测试人员协作,保证高质量的递交。
指导初级程序员进行开发工作。
参与应用系统的需求讨论和分析。
参与应用系统的软件设计。
代码编写,对系统、模块、功能进行高质量地实现。
修复软件缺陷,测试人员协作,保证高质量的递交。
指导初级程序员进行开发工作。
计算机相关专业本科及以上学历。
熟练使用WEB前端相关开发技术(HTML / CSS / JAVA),熟悉常见JAVA类库。
熟练使用PHP/PYTHON/JAVA/C#等一种或多种编程语言。
熟练使用关系型数据库管理系统,熟练使用SQL语言。
良好的系统分析和设计能力,对系统设计和架构有一定的理解。
良好的中英文沟通能力。
有ANGULARJS, BOOTSTRAP, PHP应用经验者优先。
有工作流应用经验者优先。
计算机相关专业本科及以上学历。
熟练使用WEB前端相关开发技术(HTML / CSS / JAVA),熟悉常见JAVA类库。
熟练使用PHP/PYTHON/JAVA/C#等一种或多种编程语言。
熟练使用关系型数据库管理系统,熟练使用SQL语言。
良好的系统分析和设计能力,对系统设计和架构有一定的理解。
良好的中英文沟通能力。
有ANGULARJS, BOOTSTRAP, PHP应用经验者优先。
有工作流应用经验者优先。
游戏策划组长(Game Designer)
本科|3年以上经验|薪酬面议
Job Deion
The incumbent will develop the game systems, controls, and interfaces, and the interactive elements based on the vision of the Lead.
Responsibilities:
Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision;
Define the skills that the player must possess and their efficiency in overcoming the various obstacles;
Adjust the game systems so that the player is able to establish strategies without any of them being more dominant than another or useless;
Formalize and document the systems in order to communicate them to the programming and design teams;
Describe the basic game situations (skills vs. obstacles) so as to collaborate with the level design team in establishing the levels of difficulty;
Work in collaboration with the level design team so as to create the typical game situations that will be used in the levels;
Work on control ergonomics and menu functionality principles;
Update the team’s design documents;
Verify that the systems that are developed are coherent with the work of the key specialities within the team;
Carry out all of the adjustments so as to facilitate game and system control and understanding;
Carry out all other related tasks.
Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision;
Define the skills that the player must possess and their efficiency in overcoming the various obstacles;
Adjust the game systems so that the player is able to establish strategies without any of them being more dominant than another or useless;
Formalize and document the systems in order to communicate them to the programming and design teams;
Describe the basic game situations (skills vs. obstacles) so as to collaborate with the level design team in establishing the levels of difficulty;
Work in collaboration with the level design team so as to create the typical game situations that will be used in the levels;
Work on control ergonomics and menu functionality principles;
Update the team’s design documents;
Verify that the systems that are developed are coherent with the work of the key specialities within the team;
Carry out all of the adjustments so as to facilitate game and system control and understanding;
Carry out all other related tasks.
Requirements
Minimum 3-4 years’ experience in design;
Relevant experience working on AAA titles, current and next-gen consoles;
Client focus (internal and external);
Ability to accept critique, ability to listen;
Excellent critical sense;
Excellent communicator(spoken and written) and good interpersonal skills;
Ability to work within a multidisciplinary team.
Minimum 3-4 years’ experience in design;
Relevant experience working on AAA titles, current and next-gen consoles;
Client focus (internal and external);
Ability to accept critique, ability to listen;
Excellent critical sense;
Excellent communicator(spoken and written) and good interpersonal skills;
Ability to work within a multidisciplinary team.
关卡策划(Level Desigener)
本科|5年以上经验|薪酬面议
Responsibilities:
Working in a creative environment, the Level Designer implements the game rules and mechanics in the game levels. Together with the Creative Director and the Lead Level Designer, he shapes the game and player experiences throughout the game levels.
Using the Level Design Editors, the level designer builds and polishes the level structure and game progression in order to deliver the intended player experiences.
Helps with ideas and feedback in the development of level design editors.
If required, creates the cinematic sequences for the cut scene material.
Working in a creative environment, the Level Designer implements the game rules and mechanics in the game levels. Together with the Creative Director and the Lead Level Designer, he shapes the game and player experiences throughout the game levels.
Using the Level Design Editors, the level designer builds and polishes the level structure and game progression in order to deliver the intended player experiences.
Helps with ideas and feedback in the development of level design editors.
If required, creates the cinematic sequences for the cut scene material.
Job requirements:
Is a passionate gamer with a solid video game culture.
Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
Creativity: think outside the box, being able to see things in a different perspective.
Good knowledge of MS Office (Word, Excel, Power Point).
Good level in written/spoken English.
Team Player.
ing/programming knowledge is a plus.
Experience with an existing level editor (i.e. Radiant, Unreal) is a plus.
Is a passionate gamer with a solid video game culture.
Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
Creativity: think outside the box, being able to see things in a different perspective.
Good knowledge of MS Office (Word, Excel, Power Point).
Good level in written/spoken English.
Team Player.
ing/programming knowledge is a plus.
Experience with an existing level editor (i.e. Radiant, Unreal) is a plus.
关卡美术(Level Artist)
本科|经验不限|薪酬面议
Responsibilities:
Responsible for the level creation in game engine.
Responsible for the level props organization, request and quality control.
Responsible for the level optimization, budget and frame rate.
Responsible for the level creation in game engine.
Responsible for the level props organization, request and quality control.
Responsible for the level optimization, budget and frame rate.
Requirements:
Hard-core player, strong passion on game industry and AAA projects.
Good communication skills.
Good team player.
Strong willing to learn the new things and adapt quickly to the latest tech.
Good English in writing/reading.
At least 1 game engine experience (UED, Unity, Cry engine, etc.).
Good artistic skills and have better understanding on the art logic, composition, colour, rhythm.
Additional Information.
Hard-core player, strong passion on game industry and AAA projects.
Good communication skills.
Good team player.
Strong willing to learn the new things and adapt quickly to the latest tech.
Good English in writing/reading.
At least 1 game engine experience (UED, Unity, Cry engine, etc.).
Good artistic skills and have better understanding on the art logic, composition, colour, rhythm.
Additional Information.
Plus:
Relevant working experience on AAA titles.
Modeling and texturing experience on AAA titles.
Knowledge of PBR.
Experienced to work with LD, concept and TA.
Good English in oral.
Relevant working experience on AAA titles.
Modeling and texturing experience on AAA titles.
Knowledge of PBR.
Experienced to work with LD, concept and TA.
Good English in oral.
游戏开发程序员(Gameplay Programmer)
本科|经验不限|薪酬面议
Purpose of position:
The Gameplay Programmer autonomously develops gameplay related functions, assigned by the Lead Programmer, which facilitate the playability of the game (the link between the player's actions, character's behavior, and the consequences on the evolution of the game) and complex gameplay mechanisms.
Requirements:
Knowledge of multiple programming languages (C++, C#, Perl, Python, Java, Action , etc…).
Have a good understanding of mathematics, physics, artificial intelligence and gameplay mechanics.
Familiar with game specific terminologies (AI, Main Character, HUD, Gameplay elements, NPC, Controllers, etc…)
A prior experience in gameplay programming is a plus.
Understand software engineering practices.
Able to analyze and evaluate risks while proposing solutions.
Able to program and debug complex applications using object-oriented or procedural programming.
Commitment to personal and peer development and sharing best practices.
Ability to work independently or as a team player.
Knowledge of Microsoft Office software (Outlook, Excel, Word, Visio, Powerpoint).
Knowledge of bug tracking, sprint planning, and wiki software.
Knowledge of software development using Scrum and proper Scrum practices.
Excellent presentation, organization, time management, and cross-department communication skills.
Must be responsible, proactive, accountable, and personable.
Able to quickly adapt to changing situations and take on new challenges.
Strong organizational and analytical skills, and able to solve problems.
Graduated from a University degree program or equivalent from a recognized institution.
Passion for creating and playing games, no matter what platform or genre.
Excellent communication skills in both English and Chinese.
2+ years programming experience.
Knowledge of multiple programming languages (C++, C#, Perl, Python, Java, Action , etc…).
Have a good understanding of mathematics, physics, artificial intelligence and gameplay mechanics.
Familiar with game specific terminologies (AI, Main Character, HUD, Gameplay elements, NPC, Controllers, etc…)
A prior experience in gameplay programming is a plus.
Understand software engineering practices.
Able to analyze and evaluate risks while proposing solutions.
Able to program and debug complex applications using object-oriented or procedural programming.
Commitment to personal and peer development and sharing best practices.
Ability to work independently or as a team player.
Knowledge of Microsoft Office software (Outlook, Excel, Word, Visio, Powerpoint).
Knowledge of bug tracking, sprint planning, and wiki software.
Knowledge of software development using Scrum and proper Scrum practices.
Excellent presentation, organization, time management, and cross-department communication skills.
Must be responsible, proactive, accountable, and personable.
Able to quickly adapt to changing situations and take on new challenges.
Strong organizational and analytical skills, and able to solve problems.
Graduated from a University degree program or equivalent from a recognized institution.
Passion for creating and playing games, no matter what platform or genre.
Excellent communication skills in both English and Chinese.
2+ years programming experience.
Responsibilities:
Develop simple and complex gameplay systems, such player’s action, character’s behavior, game elements and game progression.
Create rapid prototypes using various languages to show a proof of concept of gameplay features.
Produce tools or debug features to help designers or programmers polish gameplay features.
Work closely with game designers to clarify design requirements.
When assigned a gameplay function, breaks down the function into tasks and creates a plan and schedule.
Complete your gameplay functions based on the plan, requirements and schedule approved by management.
Capable to inform management ahead of time when tasks are falling behind schedule, and propose solutions.
Help Junior Programmers solve technical issues on their tasks.
Communicate the progress of your work to your peers, customers, and leads.
Correct defects discovered by QC or your customers in a timely fashion.
Develop simple and complex gameplay systems, such player’s action, character’s behavior, game elements and game progression.
Create rapid prototypes using various languages to show a proof of concept of gameplay features.
Produce tools or debug features to help designers or programmers polish gameplay features.
Work closely with game designers to clarify design requirements.
When assigned a gameplay function, breaks down the function into tasks and creates a plan and schedule.
Complete your gameplay functions based on the plan, requirements and schedule approved by management.
Capable to inform management ahead of time when tasks are falling behind schedule, and propose solutions.
Help Junior Programmers solve technical issues on their tasks.
Communicate the progress of your work to your peers, customers, and leads.
Correct defects discovered by QC or your customers in a timely fashion.
游戏动画师(Animator)
本科|经验不限|薪酬面议
Responsibilities:
Responsible for creation High quality animation and integration in the engine.
Communicate and working closely with game designers, artist and programmers to find effective solutions or fix issues, and achieve goals in time.
Help to establish pipeline and work flows.
Support on the Character rigging when needed.
Responsible for creation High quality animation and integration in the engine.
Communicate and working closely with game designers, artist and programmers to find effective solutions or fix issues, and achieve goals in time.
Help to establish pipeline and work flows.
Support on the Character rigging when needed.
Requirements:
Excellent Key Frame Animation skills.
Team Player and ability to communicate clearly with other team members.
Experience in games development.
Initiative to share your knowledge with other team members.
Familiar with Motion Capture process is a plus.
Character rigging and/or modeling skills is a plus.
Excellent Key Frame Animation skills.
Team Player and ability to communicate clearly with other team members.
Experience in games development.
Initiative to share your knowledge with other team members.
Familiar with Motion Capture process is a plus.
Character rigging and/or modeling skills is a plus.
数据科学家(Data Scientist)
博士|经验不限|薪酬面议
语言要求:
普通话/英语
岗位职责:
负责机器学习、深度学习算法设计,参与数据驱动游戏运营相关项目的实施,提高育碧3A游戏的用户体验;
负责游戏数据研究,从游戏数据中挖掘商业价值;
负责跟踪机器学习、深度学习领域的前沿应用和研究;
参与培养该领域工程师。
负责机器学习、深度学习算法设计,参与数据驱动游戏运营相关项目的实施,提高育碧3A游戏的用户体验;
负责游戏数据研究,从游戏数据中挖掘商业价值;
负责跟踪机器学习、深度学习领域的前沿应用和研究;
参与培养该领域工程师。
计算机、数学、物理相关专业毕业,具备机器学习、深度学习相关方向研究背景, 博士以上学历(工作经历丰富者可放宽至硕士)
具备商业系统中应用机器学习、深度学习的相关经验;
具备一定的编程能力支持独自完成算法原型;
优秀的沟通能力、团队协合作意识;
优秀的分析问题和解决问题的能力,对解决富有挑战性的问题充满激情;
熟悉Python编程,掌握numpy、scipy、pandas等科学计算及数据分析模块者优先;
熟悉scikit-learn、tensorflow、theano、torch、Spark ML等机器学习、深度学习框架者优先;
熟悉Hadoop Hive、Impala、Spark应用者优先;
具备高等院校教学经验者优先;
在著名国际期刊发表过相关学术论文者优先。
计算机、数学、物理相关专业毕业,具备机器学习、深度学习相关方向研究背景, 博士以上学历(工作经历丰富者可放宽至硕士)
具备商业系统中应用机器学习、深度学习的相关经验;
具备一定的编程能力支持独自完成算法原型;
优秀的沟通能力、团队协合作意识;
优秀的分析问题和解决问题的能力,对解决富有挑战性的问题充满激情;
熟悉Python编程,掌握numpy、scipy、pandas等科学计算及数据分析模块者优先;
熟悉scikit-learn、tensorflow、theano、torch、Spark ML等机器学习、深度学习框架者优先;
熟悉Hadoop Hive、Impala、Spark应用者优先;
具备高等院校教学经验者优先;
在著名国际期刊发表过相关学术论文者优先。
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